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A stronger DMR 14 nerf has been deployed for Call of Duty: Warzone

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About a week ago, many Call of Duty: War Zone gamers rejoiced when Raven Software finally heard the screams of dying gamers around the world. The almighty DMR 14, a weapon that has made its way since Call of Duty: Black Ops Cold War, I was dominating the meta, and it was necessary to make changes. Its easy to handle recoil, effective damage range, and high rate of fire spelled hell for other combatants, and a solution was put in place to balance things out. Unfortunately, that didn’t work out as well as the developers hoped. Fans were still unhappy, but now, a 14 second DMR nerf has been removed for Call of Duty: Warzone.

The extensive changes being made to DMR 14 should make the battlefield a more hospitable place. The weapon’s bullet penetration has been reduced from a sniper rifle level to an assault rifle level. The DMR 14 will also be less effective at a distance. In addition to those nerves, the recoil has been increased moderately for the second and third rounds, with subsequent bullets taking light hits.

Location damage has also been changed. Headshots do less damage from a distance, and the same goes for shots to the lower torso. Adding a front grip will no longer reduce vertical recoil. However, the horizontal retracement reduction has increased to 30%. The field agent’s Foregrip will see its vertical recoil reduction decreased to 25%. The horizontal recoil reduction will also be reduced to 30%.

Adjust and fix

Other changes that come along with this Call of Duty: War Zone The DMR nerf affects the Type 63 marksman rifle as well as the Diamatti Burst pistol. At a glance, rifles are moving more towards the assault rifle class rather than the more powerful sniper rifles.

A stronger Dmr 14 Nerf has been implemented for Call Of Duty Warzone (2)

These weapons can still deal a ton of damage, however it requires you to have more control and be closer to your targets. Hopefully the nerf will help address the over-reliance on DMR 14 on Call of Duty: Warzone.

As a bonus, the dreaded infinite pacing error has also been addressed. Let’s see how long the correction will last this time.

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