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Bright Memory: Infinite Review – Finite To A Fault



Bright Memory: Infinite feels like an interactive sci-fi action movie, for better or for worse. It features incredible – and wonderfully unlikely – action sequences powered by a story that can hardly be called narrative. Infinite even has a runtime comparable to some movies. Sadly, Bright Memory: Infinite runs out before it fades, climaxing early and showing big promise before ending earlier than expected.

Bright Memory doesn’t have as much history as a series of events happening. You are Shelia Tan, an emotionally wooden but capable soldier who specializes in supernatural phenomena. A black hole appears in the sky, consuming anything in range and causing catastrophic weather conditions. This void is sort of tied to an ancient mystery in which a seemingly evil organization – led by the blandest villain in years – has a vested interest. Your goal is to stop these guys and figure out what’s going on. When you don’t mingle with high tech soldiers, you are fighting century-old warriors and demons from another world for reasons that are not sufficiently explained. The plot barely tries to make sense of its events, only telling you that enemies are evil and must be shot and / or stabbed in the face. Even after telling my brain that his services weren’t needed for this story, I was still stunned by his horribly abrupt end. Just when it looks like the second half is starting, the story pulls off with virtually no resolution. This whiplash is shocking, and I still shake my head in disbelief.

I care less about the story’s quick conclusion and more disappointed that I couldn’t play the game itself more. Playing Bright Memory: Infinite is thrilling with its silky and fast combination of sword and shooter. Slicing enemies with Shelia’s sword is incredibly satisfying. The same goes for a parry that deflects balls and stuns enemies, allowing you to throw and juggle them Devil May Cry style. Better yet, an upgrade that shoots energy beams with each hit, essentially turning the sword into another long-range weapon. All four guns – an assault rifle, shotgun, handgun, and sniper rifle – feel good on their own, and each has a fun alternate fire mode, some of which are delightfully silly. . I’m not sure why a sniper rifle would fire a sticky grenade as well, but I loved using it to blast multiple targets.

Shelia’s Exo Arm offers another fun tool, allowing you to manipulate gravity to pull enemies towards you, then destroy them with an EMP blast. It’s great for dealing with remote threats and gets pretty much broken (in a good way) when fully upgraded. Thanks to a very generous cooldown, I have constantly ripped enemies from the other side of the map, sometimes with little consequence. There is a good chance that you will gain this power and others much sooner rather than later. The game offers players collectible upgrade points that are easy to find in linear environments. I completely improved half of the available capacities in the first 90 minutes. Parkour-style traversal and a grappling hook make exploring enjoyable, but the platforming challenges themselves are basic and don’t take full advantage of your maneuverability.

As entertaining as Bright Memory: Infinite is, the action peaks early. Expect to take on limited combinations of the small set of enemy types over the course of the roughly 2.5-hour adventure (you read that right). Some battles take place in the courtyard of a temple, others atop passenger planes plunging into the black hole. No matter the ridiculous backdrop, the showdowns eventually level off as enemy encounters don’t have enough time to evolve. In turn, my approach either after a while, which is a shame. I loved mixing my abilities in impressive ways, but eventually settled into a familiar rhythm, although the entertaining boss battling equally capable swordsmen or a mythical colossus provided the challenge I desired. Bright Memory: Infinite ended just as I had gained a solid understanding of my basic abilities; a disappointing reward for its pleasant learning curve.

In many ways, Bright Memory: Infinite feels like an extended tech demo. The jaw-dropping action and stellar graphics would be a great selling point for any new platform and seem almost too good to be true. Developer FYQD Studio proved some killer concepts but didn’t evolve them into a more complete adventure. Short games aren’t inherently bad, but Bright Memory: Infinite leaves me craving even more and is full of unrealized potential.

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