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Civilization VI Receives Massive February Update, Bringing New Barbarian Clans



Civilization VI just received one of the biggest updates the title has ever received, working on overhauling a massive amount of content for the title. There is a ton of stuff to cover in the patch – certainly more than what can be covered in a single article – so we’re going to focus on barbarian clans only.

Yes, one of the most requested features for some time has been the new types of barbarians for the Civilization title to help shake up the early game and provide more than a little embarrassment from the barbaric mobs that appear. Firaxis heard from the players and responded in kind.

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There are seven new clans coming to the Barbarian if players choose the new Barbarian Clans game mode. It also causes clans to transform into city-states if players leave them long enough, or helps them to become one.

The first is the Clan Flatland, which prefers to place its outposts in open ground. They tend to attack with a focus on melee units and keep their units at bay when defending, making them easier to defend and a bit tricky to take down.

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The second is the Wood clan, which leaves their outposts closer to woods and tropical forests. They focus on ranged units rather than melee for both attack and defense, making them easily sent into melee if you can reduce the distance.

The Hill Clan places their outposts close to rough terrain and focuses heavily on melee units. Firaxis states that this melee focus is strong enough to exclude ranged units entirely, making them formidable and limited at the same time.

Then comes the Clan Rover, which requires horses nearby and places their outposts in terrain far from the woods. Rovers will focus on mounted units as much as possible, with no preference for ranged or melee units, as long as they are on horseback.

The Tank clan is a bit of an improvement over the Rovers, preferring to place their outposts in the desert. This clan will focus on vehicles and light cavalry, rarely focusing on ranged units if they can.

The Jungle clan requires an Ivory resource nearby and prefers to place their outposts as close to the rainforest as possible, often placing them inside the terrain when they can. This clan prefers a mix of light and heavy cavalry units and uses both foot and ranged units to aid those who are mounted.

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Finally we have the Sailor Clan, Who go always place their outposts on coastal plots without exception. These clans defend their outposts with ground anti-cavalry units, but will otherwise focus entirely on naval units for search and attack with no preference for melee or ranged units.

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