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Disco Elysium: The Final Cut Review – Still A Superstar



I wish I could play Disco Elysium again for the first time. This unconventional RPG from developer ZA / UM casts a spell unlike any other game; its surprising tale, complex world, and imperfect characters have the power to transport your mind to dark and charming places. Although Disco Elysium was PC exclusive when it first launched in 2019, The Final Cut is bringing the experience to consoles, opening up this eerie world to a new wave of superstar sleuths. And while it might not turn back time for those of us who want to relive Part One, Final Cut’s additions provide a rewarding journey home.

If you’re new to Revachol, the main thing you need to know is that Disco Elysium is a story-based, combat-free RPG that puts you in the role of a cop investigating a bizarre murder. But as the game begins, this cop has walked a drugged path of destruction. Through your actions and dialogue during the inquiry, you orient yourself toward redemption or ruin (or somewhere in between) as you fight the warring voices in your head. The tone can go from hilarious to soul-crushing in just one conversation, but the writing has a special knack for highlighting beauty amid the gloom. I don’t want to say too much and risk ruining a good time, but Disco Elysium’s unique approach to merging storytelling and gameplay is really something special. For more basic information, read my original review.

Disco Elysium has been acclaimed by critics and gamers alike, but The Final Cut isn’t just a reissue. ZA / UM made several important tweaks to fine tune the game, but my favorite is the inclusion of full voice acting. Instead of just a few sentences to paint the outline of the characters, now you get a more complete idea of ​​their personalities and manners. I enjoyed all of the performances, but the main narrator (voiced by Lenval Brown, who you can hear in the trailer above) particularly stands out; this is a text rich game, and Brown provides an impressive amount of information in a style that matches the atmosphere perfectly.

While most of the main content remains unchanged in The Final Cut, new political vision quests allow players to choose one of four new tasks related to different ideologies. These mutually exclusive quests open up based on your detective’s political leanings – like Communism and Fascism – and you ultimately choose which one to pursue. After saving / reloading to see what they all offer, I’m in awe of how well these new lenses fit into the original experience. They don’t feel stuck or strangers; they are natural extensions of the themes that were already there, acting as satisfying punctuation marks. Some of them introduce new characters and areas, while others allow you to interact with familiar faces in different contexts. The fascist (aka racist) thread made me laugh the most, but whichever one you choose, the vision quests are cleverly written and have minor but lasting effects on the game once you complete them – like visual modifications of the large statue in the roundabout, for example.

As an isometric RPG, controlling Disco Elysium used to be a mouse and keyboard thing. This obviously wouldn’t work for console versions, so the interface has been adapted for gamepads (and the PC version now supports them as well). However, the commands are the only part of this package that doesn’t appear to be improved. The compromises are hardly surprising; moving your character directly with the analog stick is fine, but the map was always originally designed with a point-and-click interface in mind, so some paths around the world are difficult to see and navigate. I’ve also had several instances where I pressed a button to interact with an object, but nothing happened until I repositioned myself and tried again. On the one hand, this inconsistency is frustrating. On the other hand, Disco Elysium isn’t a game where quick action and response are needed, so it didn’t interfere much with my overall enjoyment.

No two passages of Disco Elysium are the same. If you come back to it, The Final Cut is a great opportunity to try out different choices, pursue different ideologies, and explore new branches of history. Additionally, if you already own the game on PC, The Final Cut is available as a free update. For console gamers who have been waiting to see what it’s all about, this release presents a full picture of why this unique setting and story has earned so much praise. Disco Elysium is a must-have game, and The Final Cut is the best (and only, for many people) way to play it.

Disco Elysium: The Final Cut is currently available on PS5, PS4, and PC. It will launch on Xbox Series X / S, Xbox One, and Switch this summer.

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