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Far Cry 6 Review [PC] | Too Much Of A Good Thing?

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About halfway through the main storyline of Far Cry 6, protagonist Dani unwittingly breaks the Fourth Wall. “I guess you want me to go over there and kill them all, don’t you?” “ they joke on the radio to their comrade. This is a jab to the gorefest of a Far Cry gameplay loop, but the joke won’t hit when ‘go‘ and ‘kill them all’Is about all you’ve done for the last few missions.

Far Cry 6 is a disgrace. Preparing for the release made me believe it would be a bold new direction for the series. A much needed blend of the tried and true open world formula, similar to how Assassin’s Creed: Origins revitalized Ubisoft’s sister series. Instead, Far Cry 6 is an absurdly familiar race – though, reluctantly, remains irrevocably entertaining.

Let’s start with the start of Far Cry 6

Far Cry 6 Screenshot 1
Credit: Ubisoft

Ubisoft’s latest tropical release has everything you could expect from a modern Far Cry game. A villainous antagonist with a memorable face? To verify. A massive open world with icons for days? To verify. Enough weapons to make a soldier salivate? Definitely check it out.

You play as Dani, a resident of the fictional Caribbean island of Yara. It is directed by Anton Castillo, played by the iconic Giancarlo Esposito. He is a ruthless dictator who is determined to “restore” Yara to her “former glory”. The island’s greatest success is the manufacture of a drug that cures cancer. To take advantage of this, Castillo exploits the islanders to harvest and manufacture this drug whether they like it or not. With an armed force behind his back, Castillo is an unstoppable force of nature that the player is ultimately tasked with defeating.

At first, Far Cry 6 sets up this plot well. After a brief introduction to Dani and Castillo, we understand some basic motivations and take a close look at the imposing villain. However, it is soon after opening the game that the game returns straight to its safety net. You will distinctly remember Far Cry 5 when I tell you that Castillo has three supporting leaders under his command. This splits the tale into three separate threads that you need to complete before you move on to the jugular.

Far Cry has always excelled with characters …

@gamebyte If this video finds you Chorizo ​​knows you’re going through things and he’s here to help ❤ #gaming #mentalhealth #fyp # farcry6 ♬ original sound – GameByte

The resulting series of events allows you to explore the world to build up the revolutionary guerrilla force, known as “Libertad”. While there are plenty of intriguing characters that you’ll come across along the way, this is all just a disguise for what is an ultimately repetitive gameplay loop. With each mission tasked with winning favor with a new group or individual, many missions resort to favors for the supporting cast. Much of your activity comes down to going to an area and photographing the place. A few highlights, like a neat reminder of a drug field fire, stand out from the crowd, however.

Fortunately, a large portion of the supporting actors are a real pleasure to interact with. There are some real gems here with distinct personality traits. With Dani as the sarcastic catalyst, the resulting cutscene conversations are often captivating to watch.

Of course, we have to mention the Amingo system. This mechanic sees you bringing a pet to help you in battle. Bringing Chorizo ​​the sausage dog into battle with you is a weird event that always makes me laugh every time. That said, the concept of bringing an AI companion to every encounter forces the player’s hand when it comes to stealth.

What does the gameplay look like?

In previous Far Cry games, solace could be found in tapping the sandbox to bring down the encampments. However, Far Cry 6 instantly puts an emphasis on action. While it is possible to be stealthy, your arsenal is clearly not designed to play that way. Suppression props for weapons overheat quickly, easily delaying potential stealth operations.

Most of the weapons at your disposal are bombastic in nature. There are a frankly absurd number of unique weapons, all customizable to your liking. And then there are the “Supremo” and “Resolver” weapons. Supremos are equipable backpacks that act almost like an ultimate ability. The one I used the most launched an area-of-effect attack that flooded the surrounding area with a wave of fire. It also granted me the passive ability of a double jump that burns the ground beneath you. They all take in that boisterous, explosive nature that permeates every aspect of Far Cry 6.

This extends to the open world of Yara

far-cry-6-preview
Credit: Ubisoft

This gorgeous island is instantly reminiscent of Far Cry 3 – I felt a strange wave of nostalgia wash over me when I first set foot here. While Jason’s adventures were a distinctly lonely affair, Dani’s are far from it. You can’t walk five meters without something new crying out for attention in this beautiful and gargantuan world.

After Far Cry 5, new side missions and objectives open up as you interact with the world around you. While this is a good way to encourage players to pay attention to the surroundings, it ends up being more fun than enjoyable. There have been several times where I knew I had to follow a primary goal, but would find myself a creator just to unlock new secondary content. You almost certainly get what you pay for here, but you’ll have to work to unlock everything.

Unfortunately, Far Cry 6 took inspiration from Assassin’s Creed: Origins in the wrong areas. Sections of the map are leveled to point players in the right direction. These levels are dynamic, increasing with the military presence as you cause more chaos in Yara. It is impossible to meet the increasing level requirements only through the missions of the main story. While the “optional” missions are an interesting aside, most of them are far from relevant to the main story. It makes the game feel like it is artificially inflated and extends what could have been a gripping and gripping story.

What about accessibility of far Cry 6?

far-cry-6-preview
Credit: Ubisoft

One area where Far Cry 6 has seen huge improvements is its accessibility. A dedicated menu is the first thing you’ll encounter when starting the game, with text-to-speech menu narration enabled by default. There are a few presets to choose from, suitable for visual, hearing and motor impairment functions. It’s a great way to quickly change a bunch of settings, but menus can be even more detailed to get particularly specific. We’ll have a detailed accessibility guide posted on GameByte later this week, so watch out for that.

Let’s break down the score …

Credit: Ubisoft

Looks like I’m lingering on Far Cry 6 for a bit, but that’s mostly because of the feeling of wasted potential. We are now in the sixth installment of this series, despite the fallout. And yet dismantling Castillo’s grip on Yara doesn’t seem too far off from facing Hoyt Volker, Pagan Min or Joseph Seed. If you’ve played a recent Far Cry game, you know exactly what to expect with 6. It’s an epic-scale well-honed formula that has just enough health to keep it from getting tired.

Featured Image Credit: GameByte / Ubisoft



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