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In My Shadow review — The way we were, the chance to save my soul



In my shadow is the third shadow-based puzzle platformer that I have reviewed in the last six months or so. They sure do a lot of these things, right? Apparently I’m not getting tired of them in the least either. I had no high expectations when entering In my shadow The game’s story presentation originally made me wince at the artwork, but this is another winner with fabulous puzzles focused on freedom, consistent mechanics, and a simple yet endearing story. As long as you can get past the presentation, anyway.

Bella has a difficult relationship with her family. They are not the most pleasant people and their regrets weigh on them. After ignoring a text message from his father, he remembers when he lived at home. Remember the rooms and the warmth of your beloved family. But he also remembers the mistakes he made. What I assumed to be cloying and banal at first finally turned out more serious than I had initially imagined. In the end, I got excited when In my shadowThe themes came together and the final section of the game brought everything to a satisfying ending.

But In my shadow he tries his best to avoid giving him a good shake. Her story is told through scenes that Bella narrates. The writing is fine, sure, but you’ll notice the character models first. To put it bluntly, they are just awful. Ugly and lacking in detail, they can make everything look silly. I imagine a lot of people might unfairly judge the game before giving it the chance it deserves.

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The writing is on the wall

In my shadow It is divided into five sections. Each section has multiple levels of puzzles, and all the levels in that section take place in a single room. The context is Bella recalling events that took place in that room, years before. The objective of each level is simple: you control a shadow of the girl Bella and guide her to collect all the available pages before making contact with another shadow that is waiting at the opposite end. It is much simpler than the similar games mentioned above that I have covered. In my shadow he uses his lucid techniques to his advantage.

The puzzles, as you surely know, are based on the use of object shadows to give Bella platforms to climb and jump. The trick is to find out as. While other games put you completely in control of one or two protagonists, or give you access to a light source to manipulate the environment, In my shadow chooses to use two styles of control. The most obvious of these is Bella herself. You control his platforming style as he walks and jumps on things. He has no other abilities, he can only walk or jump.

The other half is that you will directly control the objects in the room. Each level has one to four objects that you can move through 3D space as you see fit. Light sources create shadows based on the position of each object, and you can change the size and shape of those shadows by moving and rotating objects.

The attribute that does In my shadow so much fun is how open it is. Often there is no single rigid way to pass a level. All you need to do is find a way to do it and you’ll be golden, but experimentation and little tweaking on the fly is key.

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Rearrange the room

The play cycle of having furniture that needs to be placed carefully is not complicated, but it is quite effective, especially when all the wrinkles are added. First, In my shadow It’s as simple as it sounds: drag the furniture so Bella can reach the pages. However, new mechanics are introduced that change the way it achieves its goal. It doesn’t take long before you have to deal with spinning saw blades and spikes that force you to restart when played.

One section features a second light source, which means that each object will cast a shadow on the front and side walls simultaneously. You will need to move objects carefully so that they can be used in two ways, and precision is often the key. If something is a little too high, Bella can’t jump on it. If you are not far enough to the side, you will not be able to jump. You will also need to take into account the height of your jump, as it is always the same. Often unable to jump at all when under a spiked roof.

Things get even more complicated as In my shadow continues to overlap mechanics. For example, objects that break as soon as you jump off them, or glass tables with only legs that only cast shadows. Some levels have objects in the area that you cannot move at all, and you will have to hover around them. Others have objects that can only be moved in one direction. You will often need to rotate things very carefully so that Bella can use them as well. For example, chairs are swivel and have armrests and sides.

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What’s impressive here is that the shadows cast by these objects are so detailed that you need to consider every facet of their shape to get the most out of them. Chairs often have to be rotated only the right way for Bella to scale them, and it feels logical and satisfying. And the levels are varied enough to keep things fresh throughout the process. The final section has you controlling two characters simultaneously, which was cool as hell. It’s a shame it didn’t last longer.

The shadows don’t grow much

Of course, In my shadow it is not a long experience. I beat it in about 4.5 hours, but playtime will vary from person to person. The PR rep who gave me access to the game beat it in just two hours, which means that I am horrible in puzzle games, or is amazing to them. Regardless, I thought the game was a good length, although I wanted more just because of how much fun it turned out to be. The puzzle designs are excellent, and I felt a real sense of accomplishment after beating many of them. The game is not particularly difficult, but I think the difficulty is right where it should be.

You might scoff when you see the presentation of the story of In my shadow. But beyond that, the game is a very fun and deeply intelligent puzzle game with a lot of heart and a good message. It’s so easy to recommend and I honestly want to play it again, even if it’s just to play around with the shadow mechanics a bit more.

In my shadow review 5

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