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Persona 5 Strikers: Kyoto Jail boss guide

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The head of the Kyoto jail in Persona 5 Strikers It is one that you will probably love or hate. It’s honestly one of my favorites just because of how different it is, but it’s probably going to piss some people off.

Specifically, it’s mirror combat: you, as the Joker, have a one-on-one fight against Akane’s Joker, her cognitive vision of the Phantom Thieves. And do not worry. Despite the scene, you don’t have to go one-on-one like the other Phantom Thieves against their doppelgangers as well. Akane’s Joker is the only one you have to face.

Unfortunately (for me, at least), there is no EX combat for this boss either. This is the only time you will be able to take on this boss, so enjoy it. (Or enjoy the fact that it’s over and you won’t have to do it again until New Game +, but that’s up to you.)

Persona 5 Strikers kyoto imprisons Akane's Joker (2)

Persona 5 Strikers Kyoto jail boss: Akane’s Joker

Drains: None
Null: None
Resists: None
Weak for: None

Akane’s Joker is a weird fight in many ways, and not just because it’s a direct, one-on-one fight, with no strengths or weaknesses whatsoever. Fortunately, Akane’s Joker what’s more You don’t have a Person, so you don’t have to worry about that.

However, it more than makes up for it in other ways. It has each and every one of your combos, a weapon with unlimited ammunition, the ability to use the environment like you, Y it’s irritatingly good at dodging your attacks.

The best way to play this is defensively. I treated Akane’s Joker almost like a Dark souls boss – be on the lookout for certain attacks or combos and then go crazy when you leave an opening. His combos hit hardbut if you’ve been playing as the Joker then you already know how most of them will play out. However, if you get caught with one, you probably won’t get out of it and they will take a lot of health from you. Don’t be ashamed to use healing items.

Persona 5 Strikers Akane's Joker (1)

Also, there is a button QTE at the beginning and in the middle of the fight.

The ideal times to attack are when a combo finishes, lands on the ground from something else, or performs a lunge attack. I found Personas to be relatively of little use here (seriously, Akane’s Joker dodges all the time) but if you have one that can withstand physical or weapon damage, I imagine it will help. The other way to use them is to use a Person Attack in a combo – if you’re lucky, you can even hit it with a status effect so you can stick with a Technician.

Keep in mind that the environment can also be used to your advantage. Exploding a scooter when it is nearby will knock it down and allow you to enter a One More. If he’s spinning over a pole, one shot will knock him down and expose him for another One More.

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