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Unsighted Review – The Ultimate ‘Beat The Clock’ Challenge

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Unsighted combines entertaining, thoughtful combat and gripping exploration with an evil premise. As Alma, you are a human-like automaton who wakes up with amnesia and faces two problems. First, your partner, Raquel, is missing. Second, the world has lost its Anima, the source of energy that gives automatons emotion and free will. When an automaton misses Anima, it transforms into a monster without vision, a monster without a brain. Alma’s action-adventure becomes a race against time to spare as many friends as possible from this fate.

I like that Unsighted’s unique premise isn’t a bluff. You and everyone you meet have a timer, visible in conversations and measured by hours of play, showing how long they have before they turn into monsters. Friends, traders, quest givers, your fairy sidekick. No one is exempt – including you. If someone goes blind, you’ll have to drop them off, which means you miss out on side quests, or if they’re a seller, the chance to buy some goods. a Animal house-style “where are they now?” The ending shows what happens to the people you save and provides plenty of good reason to replay the adventure.

These real stakes kept me engaged throughout the journey as I tried to save whoever I could, causing me to question my actions in ways I normally wouldn’t. Do I spend precious minutes solving an optional puzzle for its price or chasing rare, long meteor dust to keep someone from turning around? This system can be stressful, but the time does not pass too quickly, providing room for comfortable exploring most of the time. Unsighted eases the pressure further in other creative ways. For example, if you lose a Vendor, you can craft Goods instead and maybe save Meteor Dust for someone else. There’s even a character who can kill an NPC of your choice and add their remaining time to yours. This option poses an interesting moral dilemma, but I have used his services twice and have always felt dirty but relieved.

Unsighted does a great job covering its bases in case everyone gets wiped out, and while selfish players can manage by letting everyone suffer, I’ve found compelling reasons to keep the characters around. Meteor Dust also increases the affection level of NPCs, which rewards discounts on valuable gear or unlocks side missions you discover when you tell people about their stories. I fought tooth and nail to keep Iris, Alma’s fairy mate, long enough to know the fate of her missing sister. I felt really bad when someone turned around, either because I lost easily accessible items or because I learned to appreciate their colorful personality.

To save the world, you must collect five Meteor Fragments scattered across interconnected multi-level biomes, each guarded by a big boss. Unsighted’s easy combat allows players to use dual combinations of melee weapons and firearms. The action is enjoyable and requires a thoughtful approach thanks to an endurance meter and satisfying parry, which stuns enemies for devastating counterattacks. I loved deflecting several incoming assaults, then knocking out attackers with one hit. Pistols, shotguns, and even flamethrowers actively recharge for added tension, but determining that timing is a bit tricky. The wide variety of enemies and creative bosses are tough but strike the right balance between challenge and fun.

I liked tinkering with Alma’s abilities using ability-granting chips, which let you create specific versions and undo more restrictive elements. For example, I found a chip that removed the cost of endurance for running. The cogs complement the chips with temporary effects like instant revive or limited invulnerability. The platform is nice and smoother than I expected in a top-down game, but judging distances and angles during certain jumps is tricky given the perspective. Falling doesn’t hurt Alma, but it’s still irritating. Overall, however, Unsighted is playing like a dream.

I had a great time exploring the beautiful world of pixel art and finding hidden upgrades and shortcuts. Dungeons feature an exceptional design and plenty of variety, each with a distinct theme centered around fun items like a grappling hook or ice grenade. Walking through a lava-filled factory in a mechanical suit is as fun as surfing rail networks on top of a giant Beyblade-style spinning top. The puzzles are well designed overall, although the back and forth required to complete some of them is tedious and clearly designed to force you to waste time. Like the best Metroid-style games, progression-based abilities serve more purposes than paving paths. I loved using the grappling hook to pull enemies towards me as much as to go through holes.

Unsighted hooked me with its fascinating world, impressive fights and an apocalyptic clock that enriches the adventure. This is one of my favorite surprises of the year because my actions made a real impact on the world, and they didn’t always turn out the way I hoped. Even though I have lost friends along the way, my desire to see this exceptional adventure come to an end has only grown hour by hour.

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